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      The prices displayed below are for on site 1-2-1 training and bespoke training. For training quotes at our facilities please send us an email for more info. 

          STUDENT DISCOUNT, we have special discounts for students online training or in person, for more info send us an email.

Essentials £825
3days/30 hours

An introduction to 3DS Max 
• interface & workflow
• project folder configuration
• viewports & navigation tools
• keyboard shorcuts
• reference coordinate system and Snaps
• asset browser

 

Creating a model
• parametric geometries and shapes
• high and low poly modeling
• modeling 3D objects from 2D shapes
• edge copying technique
• combine multiple modeling concepts to create photo-real models
• learn to build anything you can imagine
• scaling your model (reset Xform)
• Xview

 

Material Techniques
• learn a material’s workflow
• how to use material templates (arch and design and Autodesk materials)
• how to create photorealistic materials
• how to apply a material (uvw map and unwrap uvw)
• open, save, create & merge materials libraries

 

Cameras & Views
• create & modify cameras
• create camera from view
• viewport background
• scene states
• isolation mode
• display object properties


Lighting your scene
• standard and photometric lights- advantages & disadvantages
• distributions types photometric lights
• self iluminated materials
• interior lighting techniques
• daylight system
• shadow types


Animation
• how to animate objects & materials
• tips & tricks
• walk through animation
• select & link objects


Rendering your model
• default scanline renderer
• mentalray renderer
• final gather
• rendering animations with mentalray
• panorama exporter
• print size assistant

intermediate £550
2days/12 hours

Low and High Poly modeling
• more Detailed Box Modelling techniques
• learn the Edge Copying technique
• combine multiple modelling concepts to create photo-real models
• learn to build anything from Air planes to humans
• learn the differences between Mesh, Patches, and Nurbs technique
• Material Techniques
• unwrap any complex objects using Unwrap UVW and Texporter plug-in
• learn Game texturing Techniques
• Pelt Mapping
• layer many maps using UVW map channels
• using Alphas and images as Alphas
• mix and Composite Mapping
• material types in depth including Multi-Sub Object, Composite, Matte/Shadow
• raytraced Materials
• render to Texture


Lighting
• using Skylight
• area lights
• radiosity
• light Tracer
• photometric Lights
• tips on how to reduce time consuming renders with simple standard lights

 

Animation
• learn Controllers in depth
• list Controllers & Limit Controllers
• constraints
• parameter Collector
• wire Parameters
• sliders
• inverse Kinematics
• IK Solvers
• Animation Modifiers
• Morphing
• Animation Materials and Effects
• Channel Locks and Inheritance
• Audio 
Synchronisation


Effects
• Particles
• Particle Flow
• Environmental effects
• Composition tips
• Glow and flares
• Dynamics with Mass-fx

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